Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters[Recurso electrónico] Joshua Tanenbaum, Magy Seif El-Nasr, Michael Nixon
Tipo de material: TextoDetalles de publicación: ETC Press 201Descripción: 383pISBN: 978-1-304-81204-9Tema(s): Comunicación no verbal | Realidad virtual | Videojuegos | Psicología | Libros electrónicosRecursos en línea: Texto completo descargable OpenlibraTipo de ítem | Biblioteca actual | Biblioteca de origen | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras | Reserva de ítems |
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libro electrónico | Biblioteca Central | Biblioteca Central | Colección General | Disponible |
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Virtual worlds such as Second Life, the now defunct There.com, Active Worlds, Traveler, and Habbo Hotel provide users with customizable avatars in graphical environments with a range of communicative affordances including text and voice chat. With virtual embodiment comes a host of new and important communicative possibilities, and an assortment of new challenges and literacies including a wide range of nonverbal communication behaviors and non-linguistic social signaling options. In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds.
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